Game Design
Software
Unity
Unreal Engine |
Basic knowledge in...
C#
Unreal Blueprints |
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Defenders of D.R.E.A.M. (2017)PC
Defenders of D.R.E.A.M. is a cooperative, isometric shooter for up to four players locally. Take up arms to defend humans from the ever threatening nightmares in a world rich with chaotic action and a hard-to-stop-playing kind of fun. Made in Unity during eight weeks by a group of six people. My contributions:
* Level Design (The graveyard related islands at the "north west") * Weapon design (Programming and visuals for the Spray Gun) * Enemies (Programming and visuals for all ghosts) * Composed and recorded the music * 3D props (Weird trees, small mushrooms, water balloons) * Code for making objects transparent when player characters stand behind them * Some additional scripting |
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Platfarmer (2016)PC
A short Metroidvania-esque platfroming game filled with some silly humor. A simple one player experience ready for a fast, fun play though. Developed during two weeks by a group of three with Game Maker. My contributions:
* Most of the level design * The writing / dialogue * Music & voice acting * The power ups * The bird enemy's behaviour |
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Axe Wars (2016)PC
Axe Wars is a 4 player competitive battle platformer where you throw axes to eliminate your competition. The axes however bounces on walls and an axe in the face hurts yourself as much as any opponent - no matter who throws it. This was the first time anyone in the group used Github and Sourcetree and we stumbled upon several troubles while using them. This caused the project to progress a bit slower than expected. Two weeks of development time in Game Maker. My contributions:
* Code for the crosshair and several power ups * Music * The code for showing the amount of axes you have left to use * The code for the axes and how they deal damage towards the players. |
Super Awesome Man (2016)PC
A match 3-game where you fight bosses. Combine 3 or more Superhero Logos to get your super powers to fall down. Once they hi tthe bottom you will send an attack towards your enemy. Made by a small group of students in a two week Game Maker-project. My contribution:
* Gameplay idea * Music * Some basic Game Maker programming * Story |
Election Day: The Quest for Power
(Not playable)
The game was never made playable but many lessons were learned in the process. I had the opportunity to work a lot with game writing and world building. I also got to spend some time with Tiled. Our group was quite large so I learned a lot about compromising when ideas don't match between group members. |